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  • Featured Questions #4

    Featured Questions time again - let's get into it! Remember, if you want answers, you gotta ask the questions - pop them in the comments section or e-mail them to me. The Featured Questions article runs every other Tuesday.

    Featured Questions #4:

    I'm curious as to how improved parry or improved dodge racial bonuses from races like sprite actually helps dodge or parry.

    The avoidance abilities (dodge, parry, evasion, and now lesser evasion) aren't necessarily applied to every incoming attack. Avoidance generally works as follows:

    1. Each avoidance ability has a chance to trigger on an incoming attack.

    2. If the avoidance ability triggers, checks are made against external factors such as stat comparisons, ability masteries, and so on.

    3. If the checks are successful, then the attack is avoided.

    Improved parry and improved dodge each provide a chance to bypass step 1. Thus, if you were somehow able to obtain 100% improved dodge, you would have a chance to dodge every incoming attack (but a check would still be required for each). The trigger percentage currently cannot be affected by any other means and is low enough that improved parry/dodge provide quite significant benefits.

    Evasion is based on willpower and spellpower... it's clearly not a stat/pool (ninjas) master whatsoever. Would that be a problem for the ninjas and a very minuscule improvement?

    It's not an oversight; lesser evasion is balanced with the mindset that ninja will have to put in some extra training to make it truly shine, as compared to the caster version.

    Is haste a spell that gives benefits over 100% practiced?

    Yes; in fact, I think it may have been the first spell to ever do so (before training beyond 100% was introduced as a common method of advancement). It simply adds an extra speed per 10% of training. Not as flashy as some of the more modern options, but it does exist!

    Here's my question: a pure platinum bar?

    Here's my answer: back in spoils of war. =)

    So question, somewhere in the future will there be a player driven economy system? E.g: unique character trade-profession (as most mmos have)?

    Eventually, I hope to drive crafting in this direction with crafting specializations (something I've had planned forever, but I haven't been able to implement yet because of the care and foundational work which I feel are necessary in adding to the current crafting system). Currently, crafting is simply a "level up" system; specializations would differentiate people into chosen sub-professions. Beyond specializations, I have no other current plans regarding trade professions, but my comments box and e-mail inbox are always open to ideas. =)

    Hello, I was told... that parry doesn't improve beyond 300% could you tell me if this is true or not?

    Nope, this is untrue. Parry, dodge, evasion, and lesser evasion all improve in performance with every mastery point; there is no cap. In fact, there are no diminishing returns, either; the performance boost is linear (constant with each point). Don't believe the rumors and hearsay - if it sounds fishy, head straight to the Sixth Sense blog and click that comment button! =)






    .Whim
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    This article was originally published in forum thread: Featured Questions #4 started by Whim View original post